I like to create dreamscapes that dive into the crevices of the sticky in-between. I look to unearth the space between what is real and what is not. Research and process driven, my work is often a tender and playful exploration of the surreal and ethereal.






Margot is a whimsical short of a young astronaut eager for her first kiss upon her return to Earth.




Moongaze Daydream invites the audience to participate in a celestial staring contest with the moon. Does the moon cast her own wishes, dreams, and existential angst back onto us? The piece turns voyeur into subject with a handmade copper moon.




Race for the Arctic is a documentary adventure game that transports players into the heart of the climate crisis. Players sail across Arctic Circle through the journeys of a diplomat that has entrusted you with her magical logbook. Within its pages players interact with various characters that are racing in their own way to protect the Arctic. All elements of the game are inspired by people who live and work in the Arctic.




Fish Bone Surgeries was created through a hacked SX-70 camera. After many trials and tribulations, the camera was forced to produce obscure polaroids in order to illustrate the nebulous sensation of home and memory.



